Time

Time

Time is a difficult thing to use in a cooperative storytelling environment. In the comics, its an easy bit because one set of writers controls not just all the characters, but the whole world, and they can write the outcome of causality and paradox however they see fit.

Here… not so much.

Here are the Rules of Time, as enforced by the Time Lords:

  1. We do not allow any PC to have powers that allow time travel.
  2. While we allow precognition, magical or psychic, what is seen is a possible future. There's no guarantee that what is seen will happen.
  3. We do allow plots to involve time travel, but it must be contained and isolated: you can't go back and kill Hitler. In general, going into the past poses far, far more problems with this then going into the future.
  4. We allow, on a case-by-case basis, time travel to exist as a plot device in a character's background to bring them to our current timeline.
  5. Except in situations that are absolutely necessary for a concept, future technology is not allowed.

In general, the rule of thumb is that once you have arrived in our game's timeline, you may no longer travel at will from time to time unless it is part of an approved plot.

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